<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://mises.org/community/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Mises Lounge</title><link>http://mises.org/community/groups/mises_lounge/default.aspx</link><description>Topics about whatev.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/501611.aspx#501611</link><pubDate>Sun, 04 Nov 2012 18:36:33 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:501611</guid><dc:creator>Malachi</dc:creator><description>[quote]the idea of bringing about a wonderful mental state by making a picture brighter or bigger in your mind, or making unpleasant memories fade away by &amp;quot;shrinking them&amp;quot; and making them duller in your mind. You all seem to be rational people, what are your opinions?[/quote]
Not sure about the former, but the latter works very well. If you want to enjoy an actual event, like a birthday party, more, then pay more attention to it. I suppose the same could be said for events that occur inside the mind.</description></item><item><title>Supporters' summit Oct. 26, 27</title><link>http://mises.org/community/groups/mises_lounge/forum/p/29780/476481.aspx#476481</link><pubDate>Wed, 27 Jun 2012 17:44:58 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:476481</guid><dc:creator>rgosche20</dc:creator><description>&lt;p&gt;I&amp;#39;m looking to split costs and have a travel partner for the supporters&amp;#39; summit Oct. 26 - 27.&amp;nbsp; I&amp;#39;m driving from St. Louis.&lt;/p&gt;</description></item><item><title>Straight Talk in Short Supply</title><link>http://mises.org/community/groups/mises_lounge/forum/p/25666/431757.aspx#431757</link><pubDate>Sat, 23 Jul 2011 11:33:56 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:431757</guid><dc:creator>Thebruce</dc:creator><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;/h2&gt;</description></item><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/414539.aspx#414539</link><pubDate>Sun, 17 Apr 2011 16:14:59 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:414539</guid><dc:creator>chipmonger</dc:creator><description>&lt;p&gt;Hello..I know I&amp;#39;m new to your org. but allow me:&lt;/p&gt;
&lt;p&gt;No one thinks in words. I believe we translate concepts.. In fact, many of us will often refer to our vocabulary when wondering to ourselves,&lt;/p&gt;
&lt;p&gt;&amp;quot;HOW CAN I PUT THIS THOUGHT INTO WORDS?&amp;quot;&amp;nbsp; Ever had that thought???&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: More gaming thoughts</title><link>http://mises.org/community/groups/mises_lounge/forum/p/15301/385031.aspx#385031</link><pubDate>Thu, 16 Dec 2010 02:02:03 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:385031</guid><dc:creator>notP</dc:creator><description>I had great hopes for Fallout New Vegas. I didn&amp;#39;t play the first iterations of the game, but the new one looked very promising for an anarchist experiment. Its more story driven than EVE, but I was able to single-handedly kill off two of the major governmental factions in the game. One the NCR (New California Republic) a warmongering old world government that is now too big to function (actually now they&amp;#39;re too small to function because they&amp;#39;re all dead), and the other The Legion (slavers and warlords). The writers seem to just bring in new versions of the same entities. Now I have a new Legion army to kill off, and I&amp;#39;m running low on freedom bullets. I was actually trying to break the game from a story stand point, but I guess the developers had planned for that.

I saw a Drew Carey, Reason TV episode about Second Life. I thought they had some very anarchistic elements to the game, just not enough fascist killing to draw me in. 

http://www.reason.tv/video/show/second-life

I think the dev&amp;#39;s of Second Life removed some of the choice elements that made the game so attractive, so I&amp;#39;d definitely play a more ancap game if one is ever made.

Cheers,</description></item><item><title>Re: More gaming thoughts</title><link>http://mises.org/community/groups/mises_lounge/forum/p/15301/382758.aspx#382758</link><pubDate>Sat, 04 Dec 2010 03:50:08 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:382758</guid><dc:creator>Ron_</dc:creator><description>That is a brilliant plan.

I am not sure if it will help or not, but Robert Murphy wrote an article (http://mises.org/daily/4807) where he mentions a way to raise funds via the internet called The Point (http://www.thepoint.com/doc/learn_more).

I would love to see your game developed, and would contribute through something like The Point.

Keep up posted please.</description></item><item><title>Re: More gaming thoughts</title><link>http://mises.org/community/groups/mises_lounge/forum/p/15301/382639.aspx#382639</link><pubDate>Fri, 03 Dec 2010 20:46:48 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:382639</guid><dc:creator>jpadkins</dc:creator><description>There have been games with libertarian ideas or themes, Bioshock comes to mind. No one has made a virtual world that is a libertarian paradise yet. 

I just started working on this idea.  Right now, I am working on the prototype and technology base while saving up to fund the start up a studio.  Once the prototype is stable, and possibly a small round of angel investing, my friends (partners) who also have game development experience will join the team.  It will be a few years before we are ready for a commercial launch.

The game will be a persistent virtual fantasy world, where players can build cities and civilizations. One of the choices the players will have to make is the form (or lack of!) governance for their city.  I fully expect free societies to be wildly more prosperous and popular than the more centrally controlled senate or monarch based governments... but I don&amp;#39;t want to eliminate the choice. I want the players to discover for themselves what model of governance is best for humanity. 

There are definitely von Mises and Rothbard influences in the game design :-)</description></item><item><title>Re: More gaming thoughts</title><link>http://mises.org/community/groups/mises_lounge/forum/p/15301/381817.aspx#381817</link><pubDate>Mon, 29 Nov 2010 12:35:06 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:381817</guid><dc:creator>Ron_</dc:creator><description>I think that&amp;#39;s a good point on the surface of the argument, and I think if we dug just a bit deeper, we could find even more common ground.

For instance - In EVE, if you steel or kill there is the very real probability that at some point, one of the other characters will get even with you, whether they do it on their own, hire a hit-man, or you anger a corporation that the player belongs to. Sure, it may take them a while, but there are those people out there that will hold a grudge (righteously so) and hunt you down like a rabid dog. So there are consequences.... Even on the larger scale of war, there is a very real financial loss. My argument with EVE is that those consequences are not severe enough to truly discourage bad behavior (like war).

I am not talking about the creators of the game coming in and banning an account, but I am talking about things like skill points being lost (which represents a very real commodity - time - which can&amp;#39;t be replaced regardless of the money invested) rather than being transferred to a new clone (new spawn).

Having said that, I am not sure what the answer to the proper consequences are. I imagine if the consequences are too high, then the creators of the game would lose subscribers... not an ideal solution either. But there must be a balance that would work, because as of now, a person could get away with a lot if they had the time and money to invest.

As for the topic of guilt, I think you may be a little closer to home, but I think the argument is modified by the fact that video games are based on endless resources and no real property. Not much to feel guilty of when you are not really destroying anything that isn&amp;#39;t free anyways, or something that won&amp;#39;t respawn instantly. You own what your player is using at the moment, but in most FPS, once an item is purchased, it is yours forever, and even when you die, there is a new you and you have all of your same equipment (or until a new version of the game comes out).

I am not so sure if a MMORPG system - like EVE - encourages the same behavior, and if it does, it certainly isn&amp;#39;t to the same extent. I do believe that there is a difference in attitude. In EVE, you don&amp;#39;t see people haphazardly jumping into combat, it is a calculated risk (for the most part) because they don&amp;#39;t want to lose their cyber property - which represents very real effort (and the very real and limited commodity of time) on the players part.

I think this returns us back to the first argument, about consequences.

Speaking for myself, I can say that when I play EVE, I am a very conscientious player. I have never attempted to destroy or steal another persons property, as I realize that even the artificial property does come at a very real cost to the player (time invested in the game, or actual money spent to purchase items in the game). I am fairly confident that I am not the only player who feels this responsibility and, yes, even guilt, if a inappropriate action has been taken.

For these reasons, and many more like them, I believe today, more strongly than ever, that the time for a libertarian video game has come. It is a medium that can reach hundreds of thousands, if not millions, and truly teach economic sense and sanity through real (gamer life) experiences.

I long to see a free market in a video game, let the players choose for themselves which medium of exchange they would like to use. Allow gamers to chose a fiat system if they so choose (like the ISK in EVE), and you would see their system collapse all on it&amp;#39;s own (as EVE&amp;#39;s economy is proving), just as we see it happening globally non in RL... just as history teaches us it will. I think the parallels would be too great to ignore. In a game the size of EVE, you could have a working scale model for people to experiment and learn with. Additionally, EVE has it&amp;#39;s own Quarterly Economic Newsletter the EVE QEN which would in itself be a great educational tool, if the developer would simply start asking the correct questions about why the economy functions the way it does. Who knows, perhaps the developer, who&amp;#39;s country (Iceland) just went through a banking meltdown, may come to see the logic behind a free market economy.

I am of the strong opinion that if you freed up the economy in a game like EVE, you would see the more successful banks and corporations as the ones that deal most fairly to it&amp;#39;s members, you wouldn&amp;#39;t need a game developer trying to play the part of the FED and backing a fiat currency. A wonderful life lesson. Top off an exciting and free market game with an educational QEN which would explain why things are happen the way that they do, and I believe you would have a game that could be both recreational and educational, something that could reach, and wake up many people that are currently caught in the matrix.</description></item><item><title>Re: More gaming thoughts</title><link>http://mises.org/community/groups/mises_lounge/forum/p/15301/381783.aspx#381783</link><pubDate>Mon, 29 Nov 2010 05:32:32 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:381783</guid><dc:creator>Renboy</dc:creator><description>Wow that is an interesting idea. The idea that we enjoy the game because it gives us the freedom of choice is a good one but I would take it one step further and say that it is the freedom to chose without any guilt/ consequence&amp;#39;s. Which is maybe why violent games are so popular. You get to choose who lives and dies but never have to feel bad about the decision.
no?

</description></item><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/349589.aspx#349589</link><pubDate>Fri, 23 Jul 2010 12:10:52 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:349589</guid><dc:creator>G8R HED</dc:creator><description>&lt;p&gt;Energy follows intent. &lt;/p&gt;
&lt;p&gt;The Mrs. &amp;amp; I are level 1 healing touch practitioners.&amp;nbsp; Don&amp;#39;t know that anyone can really say why or how it works but SOMETHING happens.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;A healing touch practitioner learns to understand that any result or no result is not anyone&amp;#39;s fault.&amp;nbsp; Whatever happens is beyond controlling. &lt;/p&gt;
&lt;p&gt;I was very skeptical about the whole thing to begin with but was intrigued by it&amp;#39;s claims and possibilities.&amp;nbsp; I had some experience as a child with biofeedback and relaxation techniques to moderate pain and migraines. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here are a couple links about healing touch and some related research if anyone is interested. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.healingtouchprogram.com/about-healing-touch-program/what-is-healing-touch"&gt;http://www.healingtouchprogram.com/about-healing-touch-program/what-is-healing-touch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.healingtouchresearch.com/"&gt;http://www.healingtouchresearch.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I think this relates to the OP as it concerns thoughts and intent but not necessarily words. One cannot accurately express in words a sense of caring that we can only hope approaches that of unconditional love for another to the extent that whatever ails them is alleviated or removed from their mind/spirit/body. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/341645.aspx#341645</link><pubDate>Fri, 18 Jun 2010 23:41:48 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:341645</guid><dc:creator>nirgrahamUK</dc:creator><description>some applied Bandler http://www.youtube.com/watch?v=s941m7CKft4&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
If you can look past the slight media schmaltzing  you can start to see that NLP and related techniques can have real therapeutic value.&lt;br /&gt;
It was developed by studying successful therapeutic hypnotists. Milton Ericson in particular http://en.wikipedia.org/wiki/Milton_H._Erickson&lt;br /&gt;</description></item><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/341410.aspx#341410</link><pubDate>Fri, 18 Jun 2010 02:15:12 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:341410</guid><dc:creator>Aquilifer</dc:creator><description>Fair response.

I wrote that last post after watching a bunch of youtube videos teaching folks how to use NLP to hypnotize hot chicks into fucking you. Pretty lame IMHO. 

I&amp;#39;m sure NLP has some legitimate uses though.</description></item><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/341396.aspx#341396</link><pubDate>Fri, 18 Jun 2010 00:38:43 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:341396</guid><dc:creator>nirgrahamUK</dc:creator><description>Its no more BS than the idea that you can encourage someone to cheer up by telling them a joke. What would be BS is to overstate its power, but to acknowledge what is possible is not to BS.</description></item><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/340836.aspx#340836</link><pubDate>Wed, 16 Jun 2010 03:55:10 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:340836</guid><dc:creator>Aquilifer</dc:creator><description>&lt;p&gt;[quote]&lt;/p&gt;
&lt;p&gt;I agree with what folks here have said.&amp;nbsp; Words &lt;strong&gt;point to&lt;/strong&gt; thoughts, ideas, and emotions, the way a map points to roads, fields, and rivers, but the map is not the terrain.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;It is for this reason that&amp;nbsp;the deep &amp;quot;secrets&amp;quot; of the mystics and sages and (ironically) philosophers of austrian economics remain shrouded from widespread understanding even though they are writ wide and large.&amp;nbsp; These secrets would remain secret if they were plastered over every billboard on the planet -- because although the pointers are everywhere, most people have not yet connected them with the corresponding thoughts/emotions, perhaps through lack of experience or through psychological blockage.&lt;/p&gt;
&lt;p&gt;We&amp;#39;re making headway, tho.&amp;nbsp; Every once in a while,&amp;nbsp;our&amp;nbsp;words strike a resonance with someone who says, &amp;quot;Oh, yeah, THAT&amp;#39;S the explanation that WORKS!&amp;quot;&amp;nbsp;[/quote]&lt;/p&gt;
&lt;p&gt;Way to connect NLP to Austrian economics. ;-)&lt;/p&gt;
&lt;p&gt;I&amp;#39;ve read several NLP books recently and listened to several lectures on the subject and have mixed feelings. It seems to have some profound insights and good ideas (chunking up, down, and laterally, for isntance,&amp;nbsp;is extremely useful in debate) but a lot of it seems to be BS, such as the idea of bringing about a wonderful mental state by making a picture brighter or bigger in your mind, or making unpleasant memories fade away by &amp;quot;shrinking them&amp;quot; and making them duller in your mind. You all seem to be rational people, what are your opinions?&lt;/p&gt;</description></item><item><title>History of Chemistry Documentary Series</title><link>http://mises.org/community/groups/mises_lounge/forum/p/17215/337307.aspx#337307</link><pubDate>Tue, 01 Jun 2010 04:51:04 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:337307</guid><dc:creator>Lilburne</dc:creator><description>For history of science fans:

http://www.youtube.com/watch?v=25lprEvoFJ8&amp;amp;feature=player_embedded#!</description></item><item><title>Re: Do you think in words?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/12275/320631.aspx#320631</link><pubDate>Sat, 03 Apr 2010 06:31:36 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:320631</guid><dc:creator>Christy Ann Welty</dc:creator><description>&lt;p&gt;I agree with what folks here have said.&amp;nbsp; Words &lt;strong&gt;point to&lt;/strong&gt; thoughts, ideas, and emotions, the way a map points to roads, fields, and rivers, but the map is not the terrain.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;It is for this reason that&amp;nbsp;the deep &amp;quot;secrets&amp;quot; of the mystics and sages and (ironically) philosophers of austrian economics remain shrouded from widespread understanding even though they are writ wide and large.&amp;nbsp; These secrets would remain secret if they were plastered over every billboard on the planet -- because although the pointers are everywhere, most people have not yet connected them with the corresponding thoughts/emotions, perhaps through lack of experience or through psychological blockage.&lt;/p&gt;
&lt;p&gt;We&amp;#39;re making headway, tho.&amp;nbsp; Every once in a while,&amp;nbsp;our&amp;nbsp;words strike a resonance with someone who says, &amp;quot;Oh, yeah, THAT&amp;#39;S the explanation that WORKS!&amp;quot;&amp;nbsp; &lt;/p&gt;</description></item><item><title>More gaming thoughts</title><link>http://mises.org/community/groups/mises_lounge/forum/p/15301/317188.aspx#317188</link><pubDate>Wed, 24 Mar 2010 06:54:24 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:317188</guid><dc:creator>Ron_</dc:creator><description>&lt;p&gt;In reading the previous discussion on gaming, it brought to mind an article I read a while back in regards to why people play video games... for the life of me I can&amp;#39;t find the article again, but the author made some excellent points. If I am remembering correctly, one of his main points was that we play video games because they offer us an escape into freedom of choice that we are not allowed to have in real life.&lt;/p&gt;
&lt;p&gt;I believe he hit the nail on the head there. In video games no one tells us what to do, we get to make our own choices and live or die with them.&lt;/p&gt;
&lt;p&gt;I believe this is a potentially powerful medium for us to get our ideas across to a very wide and diverse audience.&lt;/p&gt;
&lt;p&gt;I have been playing EVE lately and enjoy it, to the extent that it does indeed give you some form of freedom in a very large universe, yet when you start to become with the game you realize that it is centered around the &amp;quot;old world order&amp;quot; and the European view of society - big bad corporations (of course sponsored by the state) who war against each other for a larger slice of the governing pie.&lt;/p&gt;
&lt;p&gt;From our view we see the same old state structure behind the game... a game of big government supported corporations, mercantilism, guilds, and taxes.&lt;/p&gt;
&lt;p&gt;I love the &lt;i&gt;potential &lt;/i&gt;of the game, I dislike the framework of future civilization is built on.&lt;/p&gt;
&lt;p&gt;It is my fervent hope that someday, someone somewhere will develop a libertarian/anarcho-capitalist video game that will truly show the power of the freedom of choice, markets and association.&lt;/p&gt;
&lt;p&gt;I think it&amp;#39;s an idea who&amp;#39;s time has come, what do you think?&lt;/p&gt;</description></item><item><title>Re: Suggestions?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/14193/304206.aspx#304206</link><pubDate>Wed, 17 Feb 2010 04:13:30 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:304206</guid><dc:creator>The Late Andrew Ryan</dc:creator><description>&lt;p&gt;This sounds excellent, but you should put it in just general forums&lt;/p&gt;</description></item><item><title>Suggestions?</title><link>http://mises.org/community/groups/mises_lounge/forum/p/14193/301166.aspx#301166</link><pubDate>Mon, 08 Feb 2010 20:14:03 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:301166</guid><dc:creator>Robert Lynn</dc:creator><description>&lt;p&gt;(from: rlynn78@hotmail.com)&lt;/p&gt;
&lt;p&gt;Hi Everyone,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I&amp;#39;m new to Mises Community and still trying to find my way around.&amp;nbsp; (So, forgive&lt;/p&gt;
&lt;p&gt;me if I should have posted this someplace else.)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I have prepared a document titled &amp;quot;Ordering the Corporate State&amp;quot;.&amp;nbsp; It proposes&lt;/p&gt;
&lt;p&gt;a micro-analytic framework for assessing the intrinsic order of state action&lt;/p&gt;
&lt;p&gt;at the unit level of an individual agent.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Could someone please suggest an appropriate posting location for this?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In Austrian Solidarity,&lt;/p&gt;
&lt;p&gt;Bob Lynn&lt;/p&gt;
&lt;p&gt;rlynn78@hotmail.com&lt;/p&gt;</description></item><item><title>Re: slave contracts</title><link>http://mises.org/community/groups/mises_lounge/forum/p/13639/296060.aspx#296060</link><pubDate>Tue, 26 Jan 2010 02:27:12 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:296060</guid><dc:creator>The Late Andrew Ryan</dc:creator><description>&lt;p&gt;Bad place to put this, this should go in the normal series of threads not here which a graveyard of high hopes for goofing off. I would assume slavery contracts would work simalarly to normal contracts.... Just selling somone into slavery. I don&amp;#39;t like this idea and I can tell you that it would be very rare.&lt;/p&gt;</description></item></channel></rss>