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<?xml-stylesheet type="text/xsl" href="http://mises.org/community/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://mises.org/community/forums/27.aspx</link><description>Everything else.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/513815.aspx</link><pubDate>Fri, 15 Feb 2013 04:04:12 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:513815</guid><dc:creator>SkepticalMetal</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/513815.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=513815</wfw:commentRss><description>&lt;p&gt;
	Generally made irrelevant when Imran Zakhaev&amp;#39;s main reasons for the &amp;quot;Ultranationalist&amp;quot; movement (or whatever the hell it was) was Western imperialism. When looked upon from this standpoint, aswell as citing the atrocities caused by the Ultranationalists, all of the conflict &lt;em&gt;in &lt;/em&gt;Call of Duty can be linked to the standard aggressive nature of the state. Like I said though, by saying this I am just utilizing my privelage to construe the storyline in a way that I find acceptable - I really don&amp;#39;t think the producers had libertarianism (or even anti-statism to the lowest degree) in mind when they were forging the game.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/513814.aspx</link><pubDate>Fri, 15 Feb 2013 04:00:03 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:513814</guid><dc:creator>Neodoxy</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/513814.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=513814</wfw:commentRss><description>&lt;p&gt;
	That&amp;#39;s a very libertarain/non-interventionist view of events, and I don&amp;#39;t think there was really much emphasis on blowback. It&amp;#39;s easy to argue that if the government had a greater military buildup and greater presence in other countries to begin with it would have been able to defend America/prevent the rise of ultra-nationalism in Russia more thoroughly.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/513812.aspx</link><pubDate>Fri, 15 Feb 2013 03:33:01 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:513812</guid><dc:creator>SkepticalMetal</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/513812.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=513812</wfw:commentRss><description>&lt;p&gt;
	I don&amp;#39;t know about that. Remember General Shepherd? Remember how it portrayed the mess that occurs as blowback to events caused by government?&lt;/p&gt;
&lt;p&gt;
	Like I said, you can interpret it either way, it&amp;#39;s all in how you look at it.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/513810.aspx</link><pubDate>Fri, 15 Feb 2013 03:31:01 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:513810</guid><dc:creator>Neodoxy</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/513810.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=513810</wfw:commentRss><description>&lt;p&gt;
	&amp;quot;Call of Duty for example. Very fun (Call of Duty 4 especially) yet one could easily interpret it has having statist undertones.&amp;quot;&lt;/p&gt;
&lt;p&gt;
	Lol you kidding me? MW2 &amp;amp; 3 were neo-con wetdreams/nightmares.It was practically screaming at the player to support military buildup and foreign intervention.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/513808.aspx</link><pubDate>Fri, 15 Feb 2013 03:27:01 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:513808</guid><dc:creator>SkepticalMetal</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/513808.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=513808</wfw:commentRss><description>&lt;p&gt;
	I want to reanimate this thread being that I hold video games to be the new emerging &amp;quot;film.&amp;quot; First-person shooters, regardless of what Roger Ebert thinks, are indeed art, and I think it would be a mistake to disregard them by referring to them as anything else other than that.&lt;/p&gt;
&lt;p&gt;
	Unfortunately there are indeed a lot of statist games - Call of Duty for example. Very fun (Call of Duty 4 especially) yet one could easily interpret it has having statist undertones. You could also interpret it the other way due to it&amp;#39;s allowance for the examination of government corruption, but I really don&amp;#39;t think they had &amp;quot;libertarianism&amp;quot; in mind when making it.&lt;/p&gt;
&lt;p&gt;
	Sadly enough, my favorite game series out there, Halo, is pretty statist. You&amp;#39;re fighting for the &amp;quot;United Nations Space Command,&amp;quot; the pretty-much totalitarian &amp;quot;representative democracy&amp;quot; state, spanning across various Solar Systems. Luckily enough, Bungie (and now 343 Industries) makes you feel, for the most part, like you&amp;#39;re fighting for &amp;quot;humanity&amp;quot; more than anything else, although they do include many elements of military pride and what not. The whole main character, Master Chief, who is the hero, was abducted as a small child by the UNSC in order to fight the over-taxed &amp;quot;Insurrectionists.&amp;quot; He&amp;#39;s the guy who ends up saving humanity.&lt;/p&gt;
&lt;p&gt;
	So like any other kind of media category, I think it&amp;#39;s important that some libertarian opposition to the left is included.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/483268.aspx</link><pubDate>Tue, 07 Aug 2012 00:02:59 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:483268</guid><dc:creator>Malachi</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/483268.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=483268</wfw:commentRss><description>&lt;blockquote&gt;&lt;div&gt;&lt;img src="http://mises.org/community/Themes/mises2008/images/icon-quote.gif"&gt; &lt;strong&gt;John Ess:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;
	I think Mario Bros. is like Hans Hermann-Hoppe:&amp;nbsp; The Game.&lt;/p&gt;
&lt;p&gt;
	Strong emphasis on gold, non-egalitarianism and natural elitism (lots of stomping on little goombas and turtles), individual accomplishment, heterosexual relationships, and monarchs.&amp;nbsp; No diversity; except among the hapless baddies.&amp;nbsp; Plus low time preferences:&amp;nbsp; none of that gold is ever spent on anything.&amp;nbsp; There is no police in the game:&amp;nbsp; just mario entering the market to destroy Bowser&amp;#39;s evil monopoly over women-stealing.&lt;/p&gt;
&lt;p&gt;
	I would like to see more argumentation ethics in a future game, though.&amp;nbsp; Maybe you could argue that by stealing the princess, Bowser seals his fate by putting forward a theory about how one acquires ownership of the princess.&amp;nbsp; Namely that might makes right. Yeah.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;
Haha lol&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/483266.aspx</link><pubDate>Mon, 06 Aug 2012 23:51:16 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:483266</guid><dc:creator>allanwissen</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/483266.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=483266</wfw:commentRss><description>&lt;p&gt;
	I think any video game &amp;nbsp;that gives you free &amp;nbsp;choice to do as you desire is &amp;nbsp;basically Libertarian in a way... yet not in a way &amp;nbsp;too.... depending on where you&amp;#39;re looking at the theme from.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Skyrim&amp;#39;s Stormcloaks &amp;nbsp;stood up for Libertarian ideas one you get past all the bullshit &amp;nbsp;about &amp;nbsp;religion that &amp;nbsp;drove most of them... yet even that bullshit about religion &amp;nbsp;actually is quite &amp;nbsp;Libertarian too.. they were &amp;nbsp;oppressed by people who &amp;nbsp;said they couldn&amp;#39;t worship Talos.&lt;/p&gt;
&lt;p&gt;
	Also, the &amp;nbsp;Nordic desire for &amp;nbsp; Self determination &amp;nbsp;with their rulers can be considered &amp;nbsp; Libertarian... especially from a Minarchist perspective, but not from an Anarcho-Capitalism perspective... as &amp;nbsp; they wnated a small goverment ran by Jarls and the High King in a way &amp;nbsp;that is similar to a &amp;nbsp;republic....yet not really quite a republic yet.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	This is just my thinking on it though..don&amp;#39;t want to &amp;nbsp;speak for Bethseda, but that is what I see....&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346568.aspx</link><pubDate>Sat, 10 Jul 2010 06:53:00 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346568</guid><dc:creator>gabriel.syme</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346568.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346568</wfw:commentRss><description>&lt;p&gt;
	&lt;blockquote&gt;&lt;div&gt;&lt;/p&gt;
&lt;p&gt;
	I think Mario Bros. is like Hans Hermann-Hoppe:&amp;nbsp; The Game.&lt;/p&gt;
&lt;p&gt;
	Strong emphasis on gold, non-egalitarianism and natural elitism (lots of stomping on little goombas and turtles), individual accomplishment, heterosexual relationships, and monarchs.&amp;nbsp; No diversity; except among the hapless baddies.&amp;nbsp; Plus low time preferences:&amp;nbsp; none of that gold is ever spent on anything.&amp;nbsp; There is no police in the game:&amp;nbsp; just mario entering the market to destroy Bowser&amp;#39;s evil monopoly over women-stealing.&lt;/p&gt;
&lt;p&gt;
	I would like to see more argumentation ethics in a future game, though.&amp;nbsp; Maybe you could argue that by stealing the princess, Bowser seals his fate by putting forward a theory about how one acquires ownership of the princess.&amp;nbsp; Namely that might makes right. Yeah.&lt;/p&gt;
&lt;p&gt;
	&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;
	Hahahaha.&amp;nbsp; You, sir, have won the thread.&lt;/p&gt;
&lt;p&gt;
	Mario Bros. is also an illustration of the tensions that flare due to forced integration of koopas with plumbers.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346567.aspx</link><pubDate>Sat, 10 Jul 2010 06:50:31 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346567</guid><dc:creator>Brian LaSorsa</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346567.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346567</wfw:commentRss><description>&lt;p&gt;
	Super Mario Brothers. Mario/Luigi are libertarians. Bowser and his paratroopas are the state. The Princess represents freedom.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346566.aspx</link><pubDate>Sat, 10 Jul 2010 06:34:38 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346566</guid><dc:creator>hugolp</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346566.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346566</wfw:commentRss><description>&lt;p&gt;
	- &amp;quot;Assassin&amp;#39;s Creed&amp;quot; and even more &amp;quot;Assassin&amp;#39;s Creed 2&amp;quot;.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Check in &amp;quot;Assassin&amp;#39;s Creed 2&amp;quot; the glyph part.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346381.aspx</link><pubDate>Fri, 09 Jul 2010 19:18:33 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346381</guid><dc:creator>ricarpe</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346381.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346381</wfw:commentRss><description>&lt;p&gt;
	@The Late Andre Ryan:&lt;/p&gt;
&lt;p&gt;
	I&amp;#39;ll agree that there is a nationalist tone to the game, which is especially present when playing on a player versus player server.&amp;nbsp; It would be more interesting if there were a means of declaring oneself neutral in the game, having no affliliation with either faction (Alliance or Horde).&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	@James:&lt;/p&gt;
&lt;p&gt;
	Very true.&lt;/p&gt;
&lt;p&gt;
	@ All:&lt;/p&gt;
&lt;p&gt;
	How about Eve Online?&amp;nbsp; There&amp;#39;s still the nationalism, but it&amp;#39;s not mandatory as one can earn a positive reputation with whichever in-game empire they choose to do so with.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346366.aspx</link><pubDate>Fri, 09 Jul 2010 18:59:14 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346366</guid><dc:creator>John Ess</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346366.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346366</wfw:commentRss><description>&lt;p&gt;
	I think Mario Bros. is like Hans Hermann-Hoppe:&amp;nbsp; The Game.&lt;/p&gt;
&lt;p&gt;
	Strong emphasis on gold, non-egalitarianism and natural elitism (lots of stomping on little goombas and turtles), individual accomplishment, heterosexual relationships, and monarchs.&amp;nbsp; No diversity; except among the hapless baddies.&amp;nbsp; Plus low time preferences:&amp;nbsp; none of that gold is ever spent on anything.&amp;nbsp; There is no police in the game:&amp;nbsp; just mario entering the market to destroy Bowser&amp;#39;s evil monopoly over women-stealing.&lt;/p&gt;
&lt;p&gt;
	I would like to see more argumentation ethics in a future game, though.&amp;nbsp; Maybe you could argue that by stealing the princess, Bowser seals his fate by putting forward a theory about how one acquires ownership of the princess.&amp;nbsp; Namely that might makes right. Yeah.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346364.aspx</link><pubDate>Fri, 09 Jul 2010 18:54:14 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346364</guid><dc:creator>SirThinkALot</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346364.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346364</wfw:commentRss><description>&lt;p&gt;
	&lt;em&gt;&lt;span class="Apple-style-span" style="font-family:&amp;#39;Trebuchet MS&amp;#39;;font-size:13px;"&gt;FF7 is an example of how corporations can rule the world if GOVERNMENT doesn&amp;#39;t get involved.&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;
	Sadly some statists probably will see it that way. &amp;nbsp;But really when it comes down to it, Shinra doesnt act like any real corporation, but like a Facist state. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	I also forgot to add: &amp;nbsp;Theres also an interesting(if extremely subdle) example of the law of unintentended consequences: &amp;nbsp;Shinra&amp;#39;s attempt to create a super soldier resulted in their &amp;#39;creation&amp;#39; going on a rampage, killing their president and attempting to destroy the world...talk about blowback...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346363.aspx</link><pubDate>Fri, 09 Jul 2010 18:52:38 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346363</guid><dc:creator>James</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346363.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346363</wfw:commentRss><description>&lt;p&gt;
	WoW is actually quite funny.&amp;nbsp; Fans of the game do have a sort of tribal bias along alliance/horde lines, but it&amp;#39;s not as though anyone takes the conflict very seriously in the actual gameplay.&lt;/p&gt;
&lt;p&gt;
	It&amp;#39;s typical for a noob to run around screaming, &amp;quot;ZOMG!&amp;nbsp; TEH HORDE IS ATTACKING THE CITY!&amp;quot;&amp;nbsp; Everyone just shrugs, and someone tells him that they do it every Thursday morning, it&amp;#39;s nothing to worry about, and that the alliance XP-run is on a Friday. :p&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Good libertarian video games</title><link>http://mises.org/community/forums/thread/346355.aspx</link><pubDate>Fri, 09 Jul 2010 18:39:55 GMT</pubDate><guid isPermaLink="false">944abf2b-d1be-4bf2-990d-438cb0e377e9:346355</guid><dc:creator>The Late Andrew Ryan</dc:creator><slash:comments>0</slash:comments><comments>http://mises.org/community/forums/thread/346355.aspx</comments><wfw:commentRss>http://mises.org/community/forums/commentrss.aspx?SectionID=27&amp;PostID=346355</wfw:commentRss><description>&lt;p&gt;
	&amp;quot;1. It demonstrates the law of association as the main plot device (rinoa and squall fall in love)&amp;quot;&lt;/p&gt;
&lt;p&gt;
	... I&amp;#39;m sorry but I really don&amp;#39;t consider that love is really an example of the law of association unless I misunderstand you here... And there&amp;#39;s thousands of non libertarian stuff which has love anyway. But I agree with the rest of your reasons&lt;/p&gt;
&lt;p&gt;
	&amp;quot;For an MMO, I would have to go with World of Warcraft.&amp;quot;&lt;/p&gt;
&lt;p&gt;
	World of warcraft is inherently nationalistic because of the different sides. You cannot effectivly be on alliance and cooperate with the horde and vice versa... If it weren&amp;#39;t for that though you&amp;#39;d be correct, but a game where in the end everyone wants to go to a foreign country and slaughter enemy civilians doesn&amp;#39;t seem very libertarian to me... More like some odd sort of free market hyper nationalism&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>