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Anarchist computer game?

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Voievod Posted: Thu, May 1 2008 3:51 PM

Someone should make an Anarcho-Capitalist version of SIMS, where you're not "god", you're just an individual.

I think things would get pretty interesting if they'd use the GTA: San Andreas engine (so you'd be able to do lots of things to interact with the sandbox world).

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It's called Ultima Online, a MMORPG that is more than killing monsters.  My wife never killed a thing yet has built a real estate and merchant empire.  Me, I just kill bad guys Smile

"He that struggles with us strengthens our nerves, and sharpens our skill. Our antagonist is our helper." Edmund Burke

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There's a game out there called "A Force More Powerful" that is basically a sim for fomenting revolution.  Written by a guy from Serbia(?) who has real experience. He wrote it as a way to teach what he learned to others.  I've run it briefly, and it looks pretty well done, suprisingly professional and sophisticated.  It's scenarios are all leftist-ish, but that doesn't necessarily hamper the gameplay.

The state won't go away once enough people want the state to go away, the state will effectively disappear once enough people no longer care that much whether it stays or goes. We don't need a revolution, we need millions of them.

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I'm interested to see the Stargate MMORPG because with a lot of different worlds, theoretically there should be near endless homesteading opportunities!  Big Smile

 

If you find something evil that wobbles, push it. - Gary North

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For the sake of mechanical simplicity, which would make such a project easier to complete, I think making a much less complicated version of said possible anarchist MMORPG should be done with SNES style graphics, while retaining the online focus. 

I would think something between Darwinia & Starcraft would be good models to look upon for such a game; the stategy gameplay of SC mixed in with the free world with a vauge omnipotent god (the player) gameplay of Darwinia.

If it focused on being a counter-economics simulator (where you begin the counter-economic movement against an already existing state), I would call it, "Thus Spoke Agora".  If it focused on building an anarchist society from scratch, I would call it "Anarchia", or "Eden III".

 

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xSFx:

Someone should make an Anarcho-Capitalist version of SIMS, where you're not "god", you're just an individual.

You could just open your door and go outside into the real world! Why build a virtual real estate empire for no $$ when you can do that in real life and profit? Stick out tongue

 


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I believe a simulation game would help spark interest in such, honestly.  Especially if it were "hidden" behind good storyline & gameplay.

 

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Robin replied on Wed, Dec 31 2008 3:57 PM

capitalist:

You could just open your door and go outside into the real world! Why build a virtual real estate empire for no $ when you can do that in real life and profit? Stick out tongue

hahaha, yeah, and most of those games cost money too, so you're actually losing money by building a fake estate.

Anyone can start their own MMORPG for free just by going to vbgore(dot)com

It's pretty easy and totally customizable.

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kiba replied on Wed, Dec 31 2008 9:58 PM

I once written a priate RPG that feature an anarchy(named PirateBay) being invaded by the RIAA, an evil group of corporations bent on enforcing its evil intellectual property scheme.  The main idea is a free market hero fighting against corny capitalists represented in the form of filesharing pirates versus the RIAA undead.

Unfortunately, the farthest I got is a level filled with RIAA zombies and the main character capturing music files. It isn't actually that compelling or fun. If only I possess the skill/willpower to use my excess programming capacity to make the RPG a really good game instead of just a crappy video game.

http://libregamewiki.org - The world's only encyclopedia on free(as in freedom) gaming.

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xSFx:

Someone should make an Anarcho-Capitalist version of SIMS, where you're not "god", you're just an individual.

I think things would get pretty interesting if they'd use the GTA: San Andreas engine (so you'd be able to do lots of things to interact with the sandbox world).

 

The GTA4 engine would be better (ie newer), but STALKER SHADOW OF CHERNOBYL and its prequel lack the state-there are only factions. Bioshock is relatively close to Anarcho-Capitalist (though its sort of Objectivist, but it still seems to lack a state).

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I think that's a great idea.  It would really help people understand how things like private defense agencies might work as opposed to the police in GTA.  Although, the game might end up being a let down for some people, since they might see the word anarchy and assume it will be about chaos and violence, when it actually turns out that peaceful trade is the way the win ;-)

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Andrew replied on Thu, Jan 1 2009 10:13 PM

I want to see An-Cap Super Mario. Gold coins, a small pluming business running from the great state regulator Bowser.

Democracy is nothing more than replacing bullets with ballots

 

If Pro is the opposite of Con. What is the opposite of Progress?

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A build your own PDA sim would be pretty cool.  You could start with an initial budget, and then make a variety of free market choices on how to grow and market, which tactics to use, which contracts to take etc.

If you find something evil that wobbles, push it. - Gary North

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Hello, everybody!

To be honest I stopped playing videogames since I became a university student. I think that the games that represent more the libertarian spirit are CRPGs like the Elder Scrolls IV: Oblivion. It is a huge world where you can do whatever you want (even become a a merchant).

Generally what I love about medieval RPGs is the sense of freedom and romanticism that lies within it. Heroes are always on the move, the state (kings, police etc.) is on the background. It's always the hero who saves the day, not the police or the state which in fact is not able to do what the common man can do. I don't know if it's me only who sees it in this way. But I believe Medieval CRPGs are the most anarchist/libertarian computer games. What do you think?

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They are in some respects. The focus is on the heroic individual, like you said.

To darkness I condemn you...

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Voievod replied on Fri, Jan 2 2009 3:39 AM

Most movies and computer games portray the lack of government control as being a state of anarchy, where people set things on fire and rob stores.

If there is a "resistance" to the state, the people are almost always dirty, badly organised or under the control of a military leader

 

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Marko replied on Fri, Jan 2 2009 7:42 AM

There are no "anarchist games" unless you mean Dope Wars, but there are many games where the story arch has a libertarian bent wether the authors are aware of it or not.

The massively successful and highly appraised FPS, Half-Life for example had a US government tax funded research project make a mess of things to the point where they actually provoke and enable an alien invasion(!), only for the government to decide to cover it all up by sending in the marines to kill all research and security personel in the facility along with the aliens. When the marines inevitably fail the government predictably decides to bomb the place into smitherns from the air. The alien invasion is ultimately thwarted by the player playing a young scientist Gordon Freeman who is caught between the government and the aliens and has to fight marines and aliens alike. So on every step his mission of saving the world is actually made harder by the government intent on killing him. While progressing through the levels the player will stumble upon graffiti proclaiming "Freeman must die" written by governmen agents - the soldiers. Now if there isn`t some sort of symbolism in there...

Similarly Fallout 2 is played in a post-apocalyptic world brought on by government exchange of nuclear weapons where the final boss is the president of the United States and the organisation the player must bring down is the Enclave which is the last remnant of the pre-war government. Freedom Fighters featured a Red Dawn type of scenario where resistance to Soviet Occupation of New York is led by a plumber(!), Operation Flashpoint was such a faithful simulation of the battlefield that it was called an "anti-war game" and Planescape: Torment is mostly played in city of Sigil which is essentialy a minarchy protected by its very hands off and semi-divine ruler Lady of Pain.

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Jagged Alliance, anyone?

Part 1 is fairly old and not exactly anti-government, but part 2 puts you in the position of a mercenary organizer entrusted with the task of overthrowing the oppressive regime of Queen Deidranna.

To accomplish this, you hire adequate personnel from a pool of willing mercs with different abilities (no license required for this job!) and a wide variety of firearms. After eliminating Deidranna's troops in the landing sectors, you'll meet the rebels that have been resisting the dictatorship for years, and accordingly, are always threatened by the iron fist of the state. You'll be able to train volunteer militias, get to trade with congenial gunrunners and bounty hunters, bring justice upon ruthless corporatists and plundering hillbillies, restore the cultural heritage seized by the state and make a lot of money by befriending the foremen of formerly state-owned precious metal mines.

Plus, lots of teasing against anti-gun lobbyists. Smile


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Robin replied on Fri, Jan 2 2009 4:33 PM

Dionysios:

To be honest I stopped playing videogames since I became a university student. I think that the games that represent more the libertarian spirit are CRPGs like the Elder Scrolls IV: Oblivion. It is a huge world where you can do whatever you want (even become a a merchant).

It would be so cool if there was a game similar to Oblivion/Morrowind but ONLINE (like a MMORPG) and the only people you could talk to/buy from/sell to/etc would be other REAL players. That way, there could only be a state if other players decide to create a state. The only bots in the game would be the monsters/animals.

That would be pretty sweet, right?

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Robin:

It would be so cool if there was a game similar to Oblivion/Morrowind but ONLINE (like a MMORPG) and the only people you could talk to/buy from/sell to/etc would be other REAL players. That way, there could only be a state if other players decide to create a state. The only bots in the game would be the monsters/animals.

That would be pretty sweet, right?

 

I don't like the concept of MMORGs. I'm more of the Classical RPG type (Planescape: Torment, Baldur's Gate, Fallout). It would be a good idea... I imagine the media in my country (Greece) "The youth is corrupted by anarcho-neoliberal games! Beware parents!" In fact the national (state) channel has already pointed out the threat of anarcho-capitalism!

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